Over the last 12+ years, I’ve worked across the 3D industry from animation and film to advertising and game development specializing in rigging, pipeline automation, and tool creation.
My results so far:
→ 12+ years of production experience in animation, games, and film.
→ 1,000+ characters rigged across industries.
→ 50+ students trained in rigging and workflows.
Today, I’m focused on:
→ Freelance rigging and pipeline development.
→ Building an advanced Maya exporter for animators.
→ Developing educational products to help animators & riggers work smarter with Mgear, AI, and practical workflows.
My Telegramm Channel: t.me/MultifacetedGeorgii
My LinkedIn page: linkedin.com/in/georgii-khoroshilov-a6486194